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Open notes for agentic learning

AI agent 실습과 학습 노트를 운영 가능한 기록으로 남깁니다.

AI agent lab notes, learning workflows, PKM systems, and blog operations.

AI Agent Lab YouTube Lab Learning Notes Book Blog Ops ReadMaster
2026-06-22
Book

Book Note: A Theory of Fun Part 3 - Story and Different Kinds of Fun

A reading note on chapters 5-6 of A Theory of Fun for Game Design, distinguishing story, play, and different learner profiles.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • Reading
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2026-06-22
AI Agent Lab

Why Work Prompts Need a Harness

A note on turning content, marketing, research, and coding prompts from one-line requests into repeatable work tools.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
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2026-06-22
AI Agent Lab

실무 프롬프트는 왜 하네스가 필요할까

카피라이팅·마케팅·리서치·코딩 프롬프트 묶음을 보며, 한 줄 요청을 반복 가능한 업무 도구로 바꾸는 방법을 정리했다.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
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2026-06-22
AI Agent Lab

멸망하는 세계 프롬프트 1,001개가 알려준 컨텍스트 설계법

창작 프롬프트 묶음을 단순한 글감이 아니라 세계관·감정·제약을 조립하는 컨텍스트 엔진으로 읽어본 기록.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
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2026-06-22
AI Agent Lab

What 1,001 Dying-Earth Prompts Teach About Context Design

A reading of a large creative prompt bundle as a context engine for world, emotion, constraint, and narrative movement.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
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2026-06-22
AI Agent Lab

Reading 1,400 Prompts as a Map: What the PCH Catalog Revealed

A first note on reading 1,400 extracted prompt candidates through Prompt, Context, and Harness layers instead of treating them as isolated commands.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
AI Agent Lab

프롬프트 1,400개를 지도처럼 읽기: PCH 카탈로그가 보이게 한 것

11권의 프롬프트 원문을 1,400개 후보로 정리한 뒤, Prompt·Context·Harness 관점으로 다시 읽어본 첫 번째 기록.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
Book

Book Note: A Theory of Fun Part 2 - Games Teach Patterns

A reading note on chapters 3-4 of A Theory of Fun for Game Design, reading games as compressed pattern-training systems.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • Reading
더 읽어보기 →
2026-06-22
Book

책노트: A Theory of Fun 2회차 - 게임은 무엇을 가르치는가

A Theory of Fun for Game Design의 3~4장을 읽고, 게임을 압축된 패턴 훈련장과 교육 시스템으로 해석한다.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • 독서
  • 독서/책노트
  • 책노트
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2026-06-22
Book

Book Note: A Theory of Fun Part 1 - Fun Is the Feeling of Learning Patterns

A reading note on chapters 1-2 of A Theory of Fun for Game Design, connecting fun, the brain, and pattern learning.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • Reading
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