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Open notes for agentic learning

AI agent 실습과 학습 노트를 운영 가능한 기록으로 남깁니다.

AI agent lab notes, learning workflows, PKM systems, and blog operations.

AI Agent Lab YouTube Lab Learning Notes Book Blog Ops ReadMaster
2026-06-22
AI Agent Lab

멸망하는 세계 프롬프트 1,001개가 알려준 컨텍스트 설계법

창작 프롬프트 묶음을 단순한 글감이 아니라 세계관·감정·제약을 조립하는 컨텍스트 엔진으로 읽어본 기록.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
AI Agent Lab

What 1,001 Dying-Earth Prompts Teach About Context Design

A reading of a large creative prompt bundle as a context engine for world, emotion, constraint, and narrative movement.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
AI Agent Lab

Reading 1,400 Prompts as a Map: What the PCH Catalog Revealed

A first note on reading 1,400 extracted prompt candidates through Prompt, Context, and Harness layers instead of treating them as isolated commands.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
AI Agent Lab

프롬프트 1,400개를 지도처럼 읽기: PCH 카탈로그가 보이게 한 것

11권의 프롬프트 원문을 1,400개 후보로 정리한 뒤, Prompt·Context·Harness 관점으로 다시 읽어본 첫 번째 기록.

  • AI Workflow
  • Context Engineering
  • PCH
  • Prompt Catalog
  • Prompt Engineering
더 읽어보기 →
2026-06-22
Book

책노트: A Theory of Fun 2회차 - 게임은 무엇을 가르치는가

A Theory of Fun for Game Design의 3~4장을 읽고, 게임을 압축된 패턴 훈련장과 교육 시스템으로 해석한다.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • 독서
  • 독서/책노트
  • 책노트
더 읽어보기 →
2026-06-22
Book

Book Note: A Theory of Fun Part 2 - Games Teach Patterns

A reading note on chapters 3-4 of A Theory of Fun for Game Design, reading games as compressed pattern-training systems.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • Reading
더 읽어보기 →
2026-06-22
Book

Book Note: A Theory of Fun Part 1 - Fun Is the Feeling of Learning Patterns

A reading note on chapters 1-2 of A Theory of Fun for Game Design, connecting fun, the brain, and pattern learning.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • Reading
더 읽어보기 →
2026-06-22
Book

책노트: A Theory of Fun 1회차 - 재미는 패턴을 배우는 감각이다

A Theory of Fun for Game Design의 1~2장을 읽고, 재미를 뇌의 패턴 학습과 숙련 보상으로 해석한다.

  • A Theory of Fun
  • Book Notes
  • Fun Theory
  • Game Design
  • Learning Design
  • 독서
  • 독서/책노트
  • 책노트
더 읽어보기 →
2026-06-22
Book

책노트: Atomic Habits 5회차 - 만족은 습관을 다시 오게 만든다

Atomic Habits의 4법칙과 Advanced Tactics, Conclusion을 원문 흐름에 맞춰 읽고, 보상, 추적, 책임, 재능, 골디락스 규칙, 좋은 습관의 부작용을 정리한다.

  • Atomic Habits
  • Book Notes
  • 독서
  • 독서/책노트
  • 습관
  • 심리학
  • 책노트
  • 행동설계
더 읽어보기 →
2026-06-22
Book

Book Note: Atomic Habits Part 5 - Satisfaction Brings the Habit Back

A faithful reading note on the Fourth Law and advanced tactics in Atomic Habits: reinforcement, tracking, accountability, talent, the Goldilocks Rule, reflection, and the downside of good habits.

  • Atomic Habits
  • Behavior Design
  • Book Notes
  • Habits
  • Psychology
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recents

  • AI News AI 데일리 브리핑 2026.06.30 2026-06-30
  • AI News AI 데일리 브리핑 2026.06.29 2026-06-29
  • YouTube Lab 영상으로 읽기: 성공하는 제품 뒤에 숨겨진 패턴 (Mark Pincus) / 260614 2026-06-27
  • Book 책노트: A Thousand Plateaus Reader's Guide 1-1 - 두 사람이 함께 철학을 만든 이유 2026-06-27
  • Book 책노트: A Thousand Plateaus Reader's Guide 1-4 - 1968년, 이론이 현실의 파열을 만났을 때 2026-06-27

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기록 연결 발행
Reasonofmoon 생각을 작업물로 바꾸는 지도
01 AI Lab 에이전트 실험 02 YouTube 영상 분석 03 AI News 데일리 브리핑 04 Book 독서와 오디오 05 PKM 지식 연결 06 Blog Ops 발행 자동화 07 Learning 학습 루틴

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두 번 이상 반복된 주제어를 크게 보여줍니다.

#Book Notes 145 #독서 96 #독서/책노트 96 #책노트 96 #AI 47 #Philosophy 34 #Prompt Engineering 30 #Context Engineering 29 #Agentic Engineering 26 #Psychology 25 #Video Notes 25 #YouTube 25 #Prompt Catalog 24 #Reading 24 #A Philosophy of Software Design 20 #Behavioral Economics 20 #Engineering 20 #LLM Wiki 20 #Software Design 20 #Thinking Fast and Slow 20 #Humanities 17 #AI Coding 16 #AI Workflow 16 #Craftsmanship 16 #PKM 16 #Software Engineering 16 #The Pragmatic Programmer 16 #Learning Design 14 #PCH 14 #Harness 13 #Obsidian 13 #AI Agents 12 #Descartes 12 #GEB 12 #Knowledge Architecture 12 #Experiment 11 #심리학 10 #A Theory of Fun 10 #A Thousand Plateaus 10 #AI News 10 #Andrej Karpathy 10 #Atomic Habits 10 #Cognitive Science 10 #Deleuze 10 #Fun Theory 10 #Game Design 10 #Guattari 10 #Hofstadter 10 #Rhizome 10 #Claude Code 9 #Google 9 #Harness Engineering 9 #Mindhacker 9 #AI 데일리 브리핑 8 #AI Daily Briefing 8 #Infographic 8 #LLM 8 #Agent Skills 7 #Blog Ops 7 #Language 7 #Logic 7 #OpenAI 7 #Tractatus 7 #Wittgenstein 7

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  • 6월 2026
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