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Open notes for agentic learning

AI agent 실습과 학습 노트를 운영 가능한 기록으로 남깁니다.

AI agent lab notes, learning workflows, PKM systems, and blog operations.

AI Agent Lab YouTube Lab Learning Notes Book Blog Ops ReadMaster
2026-06-25
Book

Book Note: A Philosophy of Software Design Part 4 - Each Layer Must Carry a Different Abstraction

A reading of pass-through layers, distinct abstractions, and the practice of pulling complexity downward.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
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2026-06-25
Book

Book Note: A Philosophy of Software Design Part 7 - Comments and Names Should Carry Intent

A reading of non-obvious comments, interface documentation, and precise names as tools for shaping the reader's model.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
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2026-06-25
Book

책노트: A Philosophy of Software Design 7장 - 주석과 이름은 의도를 전달해야 한다

코드를 반복하지 않는 주석, 인터페이스 문서화, 정확한 이름 짓기를 통해 읽는 사람의 사고 모델을 만든다.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
  • 독서
  • 독서/책노트
  • 책노트
더 읽어보기 →
2026-06-25
Book

Book Note: A Philosophy of Software Design Part 8 - Maintenance Starts Before the Code Exists

A reading of writing comments first, modifying existing code, and consistency as practices that keep design stable over time.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
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2026-06-25
Book

책노트: A Philosophy of Software Design 8장 - 유지보수는 코드를 쓰기 전부터 시작된다

주석 먼저 쓰기, 기존 코드 수정, 일관성을 통해 설계가 시간이 지나도 흐트러지지 않는 조건을 정리한다.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
  • 독서
  • 독서/책노트
  • 책노트
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2026-06-25
Book

Book Note: A Philosophy of Software Design Part 9 - Obvious Code Is Stronger Than Fashion

A reading of code obviousness and software trends such as OOP, agile, tests, TDD, and design patterns through the lens of design judgment.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
더 읽어보기 →
2026-06-25
Book

책노트: A Philosophy of Software Design 9장 - 명백한 코드가 유행보다 강하다

코드의 명백성, OOP와 애자일, 테스트와 패턴 같은 소프트웨어 유행을 설계 원칙의 관점에서 재검토한다.

  • A Philosophy of Software Design
  • Book Notes
  • Engineering
  • Software Design
  • 독서
  • 독서/책노트
  • 책노트
더 읽어보기 →
2026-06-25
YouTube Lab

영상으로 읽기: Ryan Lopopolo - Harness Engineering: How to Build Software When Humans Steer and Agents Execute

인간 개발자의 동기식 개입을 줄이고 에이전트의 실행력을 극대화하기 위한 정밀한 통제 인프라, '하네스 엔지니어링'의 핵심 설계 전략.

  • AI
  • Agentic Engineering
  • Video Notes
  • YouTube
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2026-06-25
Blog Ops

A GEB-Inspired Idea Generator: Turning Form, Meaning, and Loops into a Prompt

A reusable metaprompt drawn from Gödel, Escher, Bach: formal systems, meaning, recursion, self-reference, strange loops, and practical automation for writing, apps, lessons, and academy operations.

  • AI Education
  • Academy Automation
  • GEB
  • Harness Engineering
  • LLM Wiki
  • Loop Engineering
  • Prompt Engineering
  • Strange Loop
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2026-06-25
Blog Ops

GEB로 만든 아이디어 생성기: 형식, 의미, 루프를 프롬프트로 바꾸는 법

괴델, 에셔, 바흐에서 얻은 형식 체계, 의미, 재귀, 자기참조, 이상한 루프의 통찰을 블로그·앱·수업·학원 운영 자동화에 쓰는 메타프롬프트로 정리합니다.

  • AI Education
  • Academy Automation
  • GEB
  • Harness Engineering
  • LLM Wiki
  • Loop Engineering
  • Prompt Engineering
  • Strange Loop
더 읽어보기 →
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